This was a continuation of the list of irritating enemies from computer games. This list contained enemies from games that I have played and were irritating to me personally. The list was not placed in any order as I found it difficult to rate each enemy differently.
5. Artilleries from Command & Conquer: Tiberian Sun
It was quiet in the GDI base. The GDI, a military force setup to combat the villainy of the evil NOD organisation, was slowly building a formidable base to launch an attack from. Soldiers were being trained, machinery was being built and the commanders were developing a strategy to fight the nearby NOD forces. Suddenly, an explosion rocked the base’s construction yard, the building that enabled the construction of the base. Pandemonium reigned as explosive shells fell out of the sky, destroying buildings and vehicles and killing soldiers, despite no enemy equipment being present in the local area. By the end of the attack, only a few buildings remained, but nothing could be built, recruits could not be trained, vehicles could not be constructed, no power was being generated, the vast army was reduced to a pile of dead bodies and ruined machines and the commander felt a sharp sense of unexpected failure. The lone attacker, an artillery, lowered it’s gun and returns to it’s headquarters from it’s attacking position, which was located far away from the ruins of the GDI base.
There was something especially annoying about this enemy, particularly as it was able to destroy bases and units and undo the player’s hard work very easily, while maintaining a safe distance. Two or more artilleries positioned together were extremely deadly as it only needed a few shells to destroy a building and they harmed it at a faster rate than it was repaired, meaning the targeted building was usually destroyed. The artilleries also had an accuracy rate of 100%, even against moving targets, which made them difficult to attack. When the artillery fired, it became visible among the darkness of the unexplored land, as if to invite the player to fight it, however, anyone the player sent would have had to avoid the barrage of shells from the vehicle and fight any enemies that were inevitably guarding it.
In summary, artilleries were enemies that could, without any prior expectation, cause the destruction of entire bases and annihilation of large armies without the player being able to prevent it.
A similarly irritating enemy were the V2 Rocket Launchers from Command & Conquer: Red Alert as these were also able to easily destroy structures and units from a long-range, but I decided to add the Artilleries to the list instead as these units had a greater range and direction of fire.
4. Spirits from Tomb Raider: The Last Revelation
During the Tomb Raider: The Last Revelation game, Lara Croft, the hero, released some spirits into the world. These spirits flew through the air to follow Lara and, if they came into contact with her, they caused her to lose a little of her health. They were also almost invincible, with the only way to defeat them was to for them to fly into one of the mysterious stone statues that were placed in the levels.Continue reading